How long is lux ult




















You play safe, closer to your side of the turret warding nearby bushes. Auto minions but avoid pushing too much.

If you see the opportunity to unload a high amount of damage or even a safe poke, do it. Get those stacks of dark harvest! Keep last hitting, don't get turret plating unless it's open and uncontested.

The most important thing is to not fall behind. Roaming down to bot at level 7 or 8 to assist or get kills will let you increase your ultimate hunter which is important.

Buy the items and at level 16 you should become unstoppable and garuntee a win for your team no matter what. Best of luck! Lux's Top Items Horizon Focus. Zhonya's Hourglass. Mejai's Soulstealer. Lux's Top Runes. Cast Your Vote Today! Alone in the wild forests, she would give free rein to her magic, gradually learning to better control it. Finally she was free to let her powers loose in all their wild majesty. She could bend light to blind and confuse, bring forth radiance upon the palm of her hand or summon illuminated figures from thin air.

She could also craft light so intense that it could burn and destroy. Once, these powers had frightened her, but now she reveled in them, joyous as she was finally able to fully express herself. Yet even as she understood more of her powers, Lux knew she still had much to learn. Many times over the next few years, Lux was often the epicenter of curious phenomena within Crownguard Manor; dancing lights appearing throughout the castle, statuary reciting limericks to passersby, or giggling laughter where no one could be seen.

Her family always found ways to explain away such events, and turned a blind eye to their obvious source. To confront the reality of what was happening would be to acknowledge a painful truth and expose the family to unwanted attention. Seeking to ground Lux in the realities of the world, her mother took her on regular tours of the Crownguard estates, visiting the many families under their protection.

Despite her initial reluctance to take on this duty, Lux quickly became known as someone who would always listen, and always do whatever she could to help her people in times of adversity. While in the capital, she continued her altruistic efforts, working to help those in need alongside a charitable religious order of Demacia known as the Illuminators. In the capital, as in High Silvermere, Lux made a name for herself as a young woman of immense kindness and great wit. During her stay, she befriended a knight of the Radiant Ones, the warrior order of the Illuminators, named Kahina.

She regularly sparred with Kahina between the many balls and functions she was expected to attend with her family, quickly establishing a deep bond with the warrior woman. Demacia had beguiled Lux with its beauty, but on one exploration to a village in the shadow of a wild forest, she was to learn that darkness can take root even in the brightest garden.

The creatures dwelled in a subterranean cave system filled with gnawed bones, and, seized by a sense of youthful invulnerability and wrathful indignation, she attacked with coruscating blasts of searing magic.

Lux killed dozens of the monsters, but, in her impetuousness, she had underestimated their numbers and the creatures soon overwhelmed her. Just before the monsters tore out her throat, a cadre of Radiant Ones who had also been tracking these monsters attacked the lair and put them to the sword.

The leader of these warriors was Kahina. And she had seen what Lux could do. Lux was escorted back to Demacia and presented to the innermost circle of the Illuminators. Here, she was given a stark choice. That Demacia had an order willing to use magic came as a shock to Lux, but the choice they offered was too enticing to refuse.

Lux readily accepted. Her parents returned to High Silvermere, told only that their daughter had been seconded to serve the crown and would remain in Demacia to join the ranks of the Radiant Ones. They were surprised, but pleased Lux had finally found her place in Demacia.

Final Spark Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range. Lucent Singularity Cleaned up the lightning effects on the explosion. Final Spark Cleaned up the lightning effects on the beam. Prismatic Barrier Removed: No longer doubles shield strength upon return. Shield duration reduced to 2. Final Spark Removed: No longer uses minimap targeting. Final Spark New Effect: Can now ping whether the ability is within range or not.

Base mana increased to from Mana growth reduced to Base mana regeneration increased to 8 from 6. Prismatic Barrier Returning wand now always shields for twice as much, instead of needing to hit an ally first. Now shields herself and fires the missile at the start of cast, instead of after the 0. She is still rooted for the cast time.

Lucent Singularity Missile speed reduced to from Radius reduced to from New Effect: Cooldown refund now also applies on enemy champions who die within 1. Base health regeneration reduced to 5.

Health growth increased to 91 from Prismatic Barrier New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back. Prismatic Barrier Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise. Lucent Singularity Missile has been adjusted to better distinguish it from Elementalist Lux's other effects.

It's now primarily swirling ribbons of light. Final Spark Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration. Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders. Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu.

New Effect: Projectile decelerates on the way out and accelerates on the way back. Removed: Reduced damage and reduced root duration for secondary target. Lucent Singularity Slow zone radius increased to from New Effect: Can be re-activated while in-flight to immediately detonate upon arrival. Removed: No longer goes on cooldown if Lux dies while casting. New Effect: Applies a 0. New Effect: Cast range now displays on the minimap.

Cooldown start changed to on-cast from upon detonation. GG probuilds. Passive Illumination Lux's damaging spells charge the target with energy for a few seconds. Q Light Binding Lux releases a sphere of light that binds and deals damage to up to two enemy units.

W Prismatic Barrier Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage. E Lucent Singularity Fires an anomaly of twisted light to an area, which slows nearby enemies.



0コメント

  • 1000 / 1000