In this article: bear-druid , bear-pvp-gear , bear-tank , bear-tanking , bear-tanking-in-cataclysm , bears-pvp-gear , class-help , druid-guide , druid-info , druid-pvp-gear , druid-talents , druid-tank , druid-tanking , druid-tanking-in-cataclysm , featured , feral-pvp-gear , feral-tanking-druid-shifting-perspectives , guide , guide-to-druids , pve-vs-pvp , pve-vs-pvp-gear , pvp-gear , pvp-gear-for-bears , pvp-gear-for-druids , pvp-gear-in-pve , talent , talents , tanking-pvp-gear , world-of-warcraft-class-guide , world-of-warcraft-guide , wow-class-guide , wow-class-help , wow-druid , wow-druid-info , wow-druids , wow-guide , wow-talent-guide.
PvP set vs. All products recommended by Engadget are selected by our editorial team, independent of our parent company. If you are doing arena, of course you have to stack up on resil and pvp power.
Haste should typically be reforged out of, as mastery will give you more base damage. Some boomies keep their haste over 10 percent though simply for quicker cast on cc. As I said it is all about what you're doing. Also, if you ever click on an armory and the person is rated in rbgs and never been past in 3s, it is best to disregard anything they have said like it is the plague. All times are GMT. The time now is AM. It is possible to apply for one of the two platforms only. Who are we, what are our jobs?
The moderators are the people mainly in charge of monitoring the Firestorm forum and the International rooms on the public Discord. They have almost no power in game and will never intervene in game except in very exceptional cases.
They monitor the forum in terms of its content, moderate, warn and sanction people who do not respect the rules. They also provide assistance to players and respond to those who encounter problems. A minimum of information is to be provided when applying. It goes without saying that two lines to say that you are motivated will not be enough. If your application interests us, you will be contacted automatically by Discord or by email for a possible interview and then a test period will follow, the duration of which will depend entirely on you.
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See you soon. This topic also allows you to verify the team's identity so you won't make any mistakes or get scammed by a malicious player impersonating a staff member. Please note that no team member will ever ask for your credentials or personal information. Sign in to follow this Followers 0. Reveal hidden contents. The talents colored in green are the most viable ones, blue for situational and red to never use, or only use in PvE Tier Feliness Swiftness: Useless, for PvE only.
Displacer Beast: The best talent for Balance. Gets you great mobility. Getting out of RoF without getting freezed, teleporting to the other side of doors jk kek , getting out of hunters Binding Shot without getting cc'ed or just to blink next to a pillar can be used offensively and deffensively is a huge advantage, can be used to push enemies, put pressure which i think that can be game breaking. Wild Charge: An excellent talent VS hunter comps, to eat your healers traps.
Can be also used in RBGS to leap a mushroom and gain distance. Ysera's Gift: Useless, again, a PvE-only talent. Renewal: A talent you will never want to take, maybe in PvE. Faerie Swarm: A perfect talent to pick in arenas or in general, if you're getting trained alot. A must-pick talent when facing melees, the most annoying balance talent. Also a perfect choice if you're doing arenas with a class which doesn't have any slow spells.
Rooting multiple targets, getting some distance and controlling the game. Works as a kick use it wisely, don't forget that your target can fake cast. Maybe alot of you guys know this, most of the times you'll want to kick only CC's that last long or can be spammable.
Soul of the Forest: Again, useless for Balance spec. Incarnation: A 3v3 talent, combined with right cds, procs and right moment, can oneshot the enemy. Force of Nature: Best for 2v2 or duels, optional in 3v3 bracket. To explain the diffence between Treants and Incarnation with better words, i allow myself to citate a very good druids point of view: "I don't like the treants, because their damage is not noticable.
Their peel doesn't matter. If you have to peel your teammates, you need to cast cyclone anyway. There are so many abilities to get out of roots that make them "useless" most of the times. If you use them to peel, damage is "wasted". If you want to use the treantroot to peel off meeles from yourself? Disorienting Roar: Never to choose in 3v3. Requires communication to be able to use it on the right moment. Best for disorient and put Cyclones. Optional in 3v3 because of the fact that it has longer cooldown compared to Bash.
May be used vs double dps cleaves in 3v3 bracket, or for killing healers, especially shamans. Depends of your partner though. Unless you're a pro and you always bash the enemy from their behind. Heart of the Wild: Provides passive stamina, health, intellect and agility. A good choice if you're doing 2s VS double dps, your partner doesn't have any self heals or when your healer will need help with heals in 3v3 most of the time when he is getting trained.
It verbally transorms you into a healer. Nature's Vigil: Good choice in 3v3. Rogue - Don't burst them if they have Cloak of Shadows on. If they Blind you and try to run, the treant will keep him in combat. Mighty Bash is a melee and not a magic spell, so it will stun the rogue through Cloak of Shadows.
When the CoS is off, faerie fire and you're free to burst him. Try to heal with Cenarion Ward most of the times, use rejuv only when you're not in his line of sigh, to prevend spellsteal. Hunter Again, dot their pet. Don't try to kill his pet unless he is BM. Dotting the pet gives you more procs and little bit pressure.
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